Re-run
//Re-run is a precision platformer game made for the Black & White Jam #8 (04/2022) based on the jam theme "Loop".// ////////////////////////////////////////////////////////// Controls { [A] [<-] Move [->] [D]; [Z] Jump [Space]; [X] Dash [L.Shift]; } Credits { Emanuel Favaro (Trashcan Games) { -Scripting; -Game Design; -Level Design; -Pixel Art; -SFXs; } Cameron Collins (cameronac) { -Scripting; -Game Design; -Level Design; -SFXs; } Jordan Collins (SoWhatImOblivious) { -Music; } } Tools { Godot; Aseprite; jsfxr; FL Studio; //We used a font called 3Dvnture: https://www.dafont.com/3dventure.font }
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Trashcan Games, SpeckOfDust, SoWhatImOblivious |
Genre | Platformer |
Made with | FL Studio, Godot, Aseprite |
Tags | 2D, Godot, Pixel Art, Retro, Singleplayer |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Development log
- Last Update!May 06, 2022
- Update!Apr 28, 2022
- Little Update ComingApr 19, 2022
Comments
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can you play on iphone?/!?1/1//!/1/1/1?1
i want to download1!!!11!!
not a god idea to be to much harder in a jam
thanks, lol
stuck at level 3 i give up sooo hard
same, it’s one of the most hardest ones xd
Big fan of difficult platformers! The walljumping/wallsliding was very well done. I didn't like having spikes right after screen transitions, it made it easy to accidentally walk into a spike before I could really see anything. I felt the dash was hard to get used to but I think you guys made use of it well. Did you slip off of corners a lot during testing? How did you feel about that?
Thanks, glad you like it! Initially the collisionbox for the player was a square so the player wouldn't slip off corners for about 4-5 days of development. But then we changed it to the capsule shape. Just thought it would make getting up on platforms easier. Slipping off corners didn't happen that often. But inevitably it still did happen from time to time. I think slipping off corners is pretty cool tbo. Is that something that wasn't fun for you? The screen transitions your right shouldn't have had spikes right next to them. Should've found a way to mitigate that from happening. Appreciate the feedback!
Ohhh, I didn't think about how it makes getting up onto the platform easier as well. That's a good point. I didn't like being able to slip off, since it made some of the 1 block wide platforms hard to land on for me. I wasn't sure if I would have to be ready to save myself in case I slipped off or not.
If there was a zelda-like pause during screen transitions, I think that would be one way to solve the screen transition issue without having to change the level design.
wierd controls but alright!
Thanks! Sorry you found the controls off. What do you think would've worked better?
space bar for jump and WASD wound have been very nice :)
it's a rage game
COOL
Yep, I was trying to make it as hard as possible. Appreciate it!
This is so hard, good game tho.
Thanks glad you like it!