METROCRYPT of the Neon Ghost
METROCRYPT of the Neon Ghost originally was a game developed by Trashcan Games in collaboration with the musician and sound designer Anping Chen for the Dungeon Crawler Jam 2023 (https://itch.io/jam/dcjam2023) with the theme Duality as core.
In this game the idea is that you should go through a crypt killing ghosts from the old world behind and looting what they can give you; also originally you are going to be able to loot different chests, use potions and get keys to unlock new rooms on the big map the game provides, but this didn't end on the final build.
Due to some time problems and the beginning of rendering problems on the game, I left it as a "tech demo" with some core things missing since now I'm working on another more big game; all this is a preview of what I can achieve alone and using Godot 3.5.2 GLES2 Renderer for it. Also, it was a funny idea to try and show-off my graphical skills on making a dark ambience.
Controls { [W] [<-] Move Forward and Backwards[->] [S]; [A] [<-] Rotate Leftha dn Right [->] [D]; [Space] [<-] Change to the world of the dead; [1] [<-] To use the different weapons [->] [2]; //Use the arrow Keys to go trough the Main Menu } Credits { Emanuel Favaro (Trashcan Games) { -Scripting; -Game Design; -Level Design; -Pixel Art; } Anping Chen (https://www.anpingchenmusic.com/) { -Music; -SFXs; } } Tools { Godot; Aseprite; Blender; Logic Pro; //We used a font called Silver: https://poppyworks.itch.io/silver //We used a font called [80's Retro Future]: https://ninjikin.itch.io/a-font-for-the-future-that-never-existed-80s-retro-future-font }
Status | Released |
Platforms | HTML5 |
Author | Trashcan Games |
Genre | Adventure |
Made with | Blender, Logic Pro, Godot, Aseprite |
Tags | Atmospheric, Dark, Dungeon Crawler, First-Person, Horror, Low-poly, Retro |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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hell yeah this rules \m/