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hi ,, maybe we can make a collaboration ,,!!

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Really loved the graphics and music! The dynamic guitar rolling in during combat was super cool. Also, the level design and UI were really great. 

I did get fairly confused about where to go and how to finish since there wasn't a lot of direction when I was running through it (got stuck in the room unlocked with the Fire Key). Also it would be great to have a mouse sensitivity option! It felt super slow on my end.

Overall really looking forward to seeing more of this game and the things you intend to add!

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Thanks a lot!

Yeah, I think the mouse update and so will be after the next update, I will add the gameplay settings menu where that will be able to change the value. I will also do some level things to be more clear in the interaction so people don't get stuck on rooms and have a clear path xd

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the aesthetics and occult imagery is really cool. It needs some quality of life improvements thou, like hidding the "press E to interact" prompt on things that are no longer interactable. Combat needs a bit of work, enemies don't show any feedback when attacked and don't inflict damage. Also, i consumed all my ammo really fast

Absolutely LOVE the UI and scenery. I want to see more of this demonic world!

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Thanks a lot!
Yeah, lot of things like all the ones you mentioned are going to be added or updated soon

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Me a gustado mogollon la estetica, el arte y el diseño del nivel, se que aun esta en una fase muy temprana pero si gustan algun tipo de critica puedo decriles que el elevador final me fue muy frustrante encontrarlo, siento que el mapa en si tiene mas conceptos laverinticos que propios de un juego de disparos, la musica y el arte me pedian crear una masacre y matar enemigos pero el diseño de nivel me pedia analisar y poner atencion, son conceptos mas propios de un juego de terror, que por la direcion de arte que lleva tambien le queda muy bien, por lo demas me a gustado mucho el rumbo que esta tomando, mucha suerte <3

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Muchísimas gracias! Respondiendo a tú comentario sobre el nivel: Sí, la aventura se volverá más lineal o guiada cuando se añadan un par de cosas que faltaron, igualmente ese elemento de terror fue lo que busqué desde cierto punto, obviamente sin descartar la acción la cuál falta pulir con las próximas actualizaciones.